
Wenthrial Solamar
Future Corps Sleeper Social Club
10
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Posted - 2013.05.12 05:33:00 -
[1] - Quote
After having a chance to work with this change on Sisi ....
1. DSP's ... They still Have value, and should be left in game. 1a. Single probe launch, has value should still be possible. ( I know CCP has already said they are addressing this )
2. One of the new scanning modules needs to be a High slot, or a Low slot... all three in Mid is counter to the stated goal of making exploration more accessible, as it strongly favors one racial line early on. I would actually like to see one High, one Low one Mid, allowing all the exploration ships to be able to fit both a Data and a Relic module, and still scan at full effect ( instead of just 3 of them that can now ) . Alternately, moving the Relic module to a High would accomplish the same goal.
3. Time to Hack... the Mini game is a good idea, but the implementation is not there yet. It takes too long to interact with, and is not sufficiently interesting to be worth the effort that goes in to it. 3a. Stacking of modules, the old interaction allowed many modules to try for access in parallel, effectively making the hack much faster. The New system is fully serial, and gains nothing from use of a second module, the effect is to extend the time to hack by 3-5 fold. This may be the intent ... but that is a big change.
4. Scanner overlay; very cool... but not so useful; the looking around in space is a wonderful bit of RP, but not really an effective interface for the job your trying to do with a (probes based) system scan. Praise where it is due, it works really well with the tracking camera and D-Scan, just not with Probes. 4a. If the Signatures show on the Overlay with out probes now... they should be in the progress bar list as well after I run a system scan.
5. Grav sites in the system scanner..... It adds little or nothing, and makes it necessary ( and boring ) to now actively guard mining fleets ( especially true in W-space ) . This is really a game play issue, I want more PvP, and this in theory should add more oppertunty for that interaction, but Space is big, and if I'm on "guard duty" I will have to literally sit and twiddle my thumbs waiting for some one to try and jump the mining fleet. But If I warp off and go run a combat site... my response time becomes too long to matter... so Miners go boom... and I don't get any Pew. Seems to fail it's goal on both counts.
6. Copy paste ... thank you for fixing this ( I hope to see it on Sisi soon )
Overall, Interface changes are good
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